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  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.

Paro Paro Dancing

PKGINGO submitted a dump for Konami’s ParaParaParadise 1st Mix Plus, and better yet included some hints on how to get the game to start up and play. Hopefully his hints can point us in the right direction of getting the driver to be playable. In the meantime, here’s a few screens.

Fair warning: 7zip support in 0.147 is trashing memory

On Mac OS X it’s nice enough to crash right away; on Windows/Linux/BSD it’s affecting god knows what inside of MAME/MESS/UME. You should stick with plain .zip if possible until this has been resolved.
(Also to be clear: I wrote “0.147″ above, but this includes all versions since .7z was added).

Fair warning: 7zip support in 0.147 is trashing memory

On Mac OS X it’s nice enough to crash right away; on Windows/Linux/BSD it’s affecting god knows what inside of MAME/MESS/UME. You should stick with plain .zip if possible until this has been resolved.
(Also to be clear: I wrote “0.147″ above, but this includes all versions since .7z was added).

Fair warning: 7zip support in 0.147 is trashing memory

On Mac OS X it’s nice enough to crash right away; on Windows/Linux/BSD it’s affecting god knows what inside of MAME/MESS/UME. You should stick with plain .zip if possible until this has been resolved.
(Also to be clear: I wrote “0.147″ above, but this includes all versions since .7z was added).

Fair warning: 7zip support in 0.147 is trashing memory

On Mac OS X it’s nice enough to crash right away; on Windows/Linux/BSD it’s affecting god knows what inside of MAME/MESS/UME. You should stick with plain .zip if possible until this has been resolved.
(Also to be clear: I wrote “0.147″ above, but this includes all versions since .7z was added).

Video Killed the Radio Star

In addition to a lot of “behind the scenes” work on the PowerPC core which will hopefully give me some things to show later (Pippin, perhaps?), 0.147 contains some fixes for some long-time ES5503 bugs that have gnawed at me a bit. Resolving them has made Apple IIgs software sound even better, and rather than just post MP3s here’s some videos.

Video Killed the Radio Star

In addition to a lot of “behind the scenes” work on the PowerPC core which will hopefully give me some things to show later (Pippin, perhaps?), 0.147 contains some fixes for some long-time ES5503 bugs that have gnawed at me a bit. Resolving them has made Apple IIgs software sound even better, and rather than just post MP3s here’s some videos.

It’s like that pottery scene in Ghost. Except with guns.

The DU dumped the second-to-last known released Atomiswave game, Sega Clay Challenge. We don’t emulate the light gun right now for AW so I couldn’t get in game, but here’s a few shots.

Invading your personal space

Smit, Tormod, and the DU recently dumped 2003′s “Space Invaders / Qix Silver Anniversary”. It’s an unusual little board with a 16-bit H8S series microcontroller, sort of like if the sound system from Namco’s Funcube series were given a video framebuffer and left the rest behind. With the low amount of CPU power available, it’s likely the games are ports rather than emulation. This required a fair amount of work on the H8S core, but after a little help from Kale figuring out the video format we’re getting someplace.

Invading your personal space

Smit, Tormod, and the DU recently dumped 2003′s “Space Invaders / Qix Silver Anniversary”. It’s an unusual little board with a 16-bit H8S series microcontroller, sort of like if the sound system from Namco’s Funcube series were given a video framebuffer and left the rest behind. With the low amount of CPU power available, it’s likely the games are ports rather than emulation. This required a fair amount of work on the H8S core, but after a little help from the always-reliable Kale we’re getting someplace.