• : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.

Fair warning: 7zip support in 0.147 is trashing memory

On Mac OS X it’s nice enough to crash right away; on Windows/Linux/BSD it’s affecting god knows what inside of MAME/MESS/UME. You should stick with plain .zip if possible until this has been resolved.
(Also to be clear: I wrote “0.147″ above, but this includes all versions since .7z was added).

Fair warning: 7zip support in 0.147 is trashing memory

On Mac OS X it’s nice enough to crash right away; on Windows/Linux/BSD it’s affecting god knows what inside of MAME/MESS/UME. You should stick with plain .zip if possible until this has been resolved.
(Also to be clear: I wrote “0.147″ above, but this includes all versions since .7z was added).

Video Killed the Radio Star

In addition to a lot of “behind the scenes” work on the PowerPC core which will hopefully give me some things to show later (Pippin, perhaps?), 0.147 contains some fixes for some long-time ES5503 bugs that have gnawed at me a bit. Resolving them has made Apple IIgs software sound even better, and rather than just post MP3s here’s some videos.

Video Killed the Radio Star

In addition to a lot of “behind the scenes” work on the PowerPC core which will hopefully give me some things to show later (Pippin, perhaps?), 0.147 contains some fixes for some long-time ES5503 bugs that have gnawed at me a bit. Resolving them has made Apple IIgs software sound even better, and rather than just post MP3s here’s some videos.

It’s like that pottery scene in Ghost. Except with guns.

The DU dumped the second-to-last known released Atomiswave game, Sega Clay Challenge. We don’t emulate the light gun right now for AW so I couldn’t get in game, but here’s a few shots.

Invading your personal space

Smit, Tormod, and the DU recently dumped 2003′s “Space Invaders / Qix Silver Anniversary”. It’s an unusual little board with a 16-bit H8S series microcontroller, sort of like if the sound system from Namco’s Funcube series were given a video framebuffer and left the rest behind. With the low amount of CPU power available, it’s likely the games are ports rather than emulation. This required a fair amount of work on the H8S core, but after a little help from the always-reliable Kale we’re getting someplace.

Invading your personal space

Smit, Tormod, and the DU recently dumped 2003′s “Space Invaders / Qix Silver Anniversary”. It’s an unusual little board with a 16-bit H8S series microcontroller, sort of like if the sound system from Namco’s Funcube series were given a video framebuffer and left the rest behind. With the low amount of CPU power available, it’s likely the games are ports rather than emulation. This required a fair amount of work on the H8S core, but after a little help from Kale figuring out the video format we’re getting someplace.

Regarding CHDMAN in 0.146u2

Due to a series of bugs, CHDs created with CHDMAN versions prior to the one in 0.146u2 could differ between different OSs (XP vs Vista vs Win7 vs Linux vs Mac OS X), different service pack patchlevels, and even different PCs with the same software load. In almost all cases the SHA1s would match and the data and metadata should be safe, but if you attempted to join a torrent your files would not match. Additionally, there was a possibility of corrupt CD and GD-ROM CHDs being created.

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The Dark Knight Rises: The Bat Soars!

Batman, now you're just showing off with this sweet new TV spot for The Dark Knight Rises. This one features more of the high-flying war machine called The Bat!