• : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/benbruscella/www.messdev.org/includes/unicode.inc on line 311.

Thanks, Egan!

Apple /// user Egan Ford has done some additional testing on the driver and even posted a nice harddisk image to reproduce his results. So here’s some more things the Apple /// driver can do. (At the request of Tony Diaz, I’m posting aspect-corrected screenshots here to better represent how the emulation actually looks).
AppleWriter ///

Advanced VisiCalc

A few technical notes on the Apple ///

For my own benefit as much as anyone’s, here’s how Apple /// extended addressing works. (This doesn’t need to be linked at MW; there’s no end-user value here unless you are an end user who plans to write new software for the Apple ///).

A few technical notes on the Apple ///

For my own benefit as much as anyone’s, here’s how Apple /// extended addressing works. (This doesn’t need to be linked at MW; there’s no end-user value here unless you are an end user who plans to write new software for the Apple ///).

Sara redux

When last we left the Apple /// emulation, we had world’s-first app compatibility but general unease over seemingly random instability in the System Utilities, and the Selector /// installer failed every time. After taking a dive into the schematics, I realized that the instruction modification trick was actually far, far simpler than I’d been giving it credit for (this is a computer released in 1980).

Meet Sara

The Apple /// computer, codenamed “Sara”, has been something of a white whale of emulation for over a decade now. In the late 90s Chris Smolinski of Black Cat Systems started an emulator named Sara. It was originally for 680×0-based Macs running the “classic” MacOS, and later moved targets, first to PowerPC, then to Mac OS X, and finally to Intel Mac OS X.

Meet Sara

The Apple /// computer, codenamed “Sara”, has been something of a white whale of emulation for over a decade now. In the late 90s Chris Smolinski of Black Cat Systems started an emulator named Sara. It was originally for 680×0-based Macs running the “classic” MacOS, and later moved targets, first to PowerPC, then to Mac OS X, and finally to Intel Mac OS X.

Meet Sara

The Apple /// computer, codenamed “Sara”, has been something of a white whale of emulation for over a decade now. In the late 90s Chris Smolinski of Black Cat Systems started an emulator named Sara. It was originally for 680×0-based Macs running the “classic” MacOS, and later moved targets, first to PowerPC, then to Mac OS X, and finally to Intel Mac OS X.

A different kind of tower defense

smf‘s ongoing refactor of the ATA/IDE code finally allowed cleanly adding Phil Bennett‘s long-awaited support for Turret Tower. Here’s a few screens – it plays OK with a Xbox 360 pad to do the analog steering.

Blank and ready

I’ve previously posted pre-formatted Macintosh HDD images; here’s a similar 100 MB .chd for the Apple II series using the CFFA2 card emulation. This image is set up for an enhanced IIe or IIgs with ProDOS 8 2.0.1 and BASIC.SYSTEM and contains 4 partitions (3 at 32 MB, 1 at 4 MB). Assuming the CFFA2 card is in slot 7, the first 2 partitions are slot 7 drives 1 and 2 and the second 2 are slot 4 drives 1 and 2. Use your favorite ProDOS utility to populate the partitions.
The 100 MB image is here.

3D: not just a gimmick?

Kale worked out the problems with the GD-ROM subsystem that prevented Dreamcast from booting in MESS. It goes something like this:

And you can read more from the man himself right here.

Stefano Teso meanwhile has been busy with Valkyrie, the Hikaru emulator with nothing to hide.